A dismal ruleset with unit stats lifted almost wholesale from full-size 40k and an overall feel of lots of rolling achieving nothing much didn’t help, nor did a deeply confused set of expansion releases which stepped on each other’s toes and created even more conflict in determining what the game was actually for. It simultaneously aspired to be an entry product to 40k, a tight competitive game for tournaments, and a narrative game for campaigns, and accomplished precisely zero of those things. ![]() ![]() ![]() The original Kill Team – well, the “original” Kill Team meaning the version of the game that was released during Warhammer 40k’s 8th edition in 2018 – remains one of the more baffling standalone games in the GW library.
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